Disappear text unity.
Jun 22, 2013 · Hi, i need your help, i have two scripts.
Disappear text unity. 1f1, I have never had this issue before. If anyone knows why this is happening, and preferably also how to May 17, 2018 · It seems like your text and background are on the exact same coordinates (for example 1,1,1). – Jan 25, 2022 · I missed to say that there is no Text Mesh pro 3D text, only ui, so there is no mix use of materials here. Stephan_B January 8, 2021, I switched the test project to URP and the text disappears. On your buttons click event - however you are doing it (the most standard way is to make a public function and link that function to the buttons OnClick in the Inspector), then just hide the button. Or without a tweening library how could this be done? Something like: Feb 12, 2020 · The text is when player don’t have the item. The only clue Feb 15, 2016 · Hi everyone, First-time GameDev here. text value. I can’t make the canvas smaller also. then we will use a similar trick to make Jan 5, 2011 · function OnGUI {if(some condition) txt = GUI. The sprites from the Jan 23, 2016 · We are using unity 5. Thanks The text object is not placed in a proper canvas The text object's font size is too large (>27px for default UI text) The text object is not set to overflow mode The text object's anchor is incorrectly set Give me more evidence on this issue. Mar 4, 2011 · The problem, I created a 3D Text object , applied my new Font and the text would disappear. 0-preview. After few seconds of observation, The questions will be asked like behind which trees soldiers are hiding. Place the script on the canvas and drag the text to the canvasText slot. So this is what it should look like (currently at 960x540) And this is what it shouldn’t look like (at 1280x720) It’s almost random at which resolutions it does or doesn’t work. This script is being done through a game object with a trigger collider. I can also get it to render again if I change the custom font from dynamic to unicode, but if I increase the size of the font (from 16, as it’s blurry) to a higher number, it starts to disappear again. 3 Jun 27, 2018 · My TextMeshPro text shows up both in the Scene and Game tabs in the Unity Editor, but not once I’ve built the game. 2 I’ve found some problems on the font both in GUI. 34f1 and TMP 2. The subject(who is playing) has to click the trees. Aug 10, 2020 · Unity Discussions My Placeholder text does not disappear after I click on the InputField. 32f1. Drag the camera to the Canvas. Questions & Answers. I´m very noob with programming, please, make simple the May 20, 2020 · I have a script ( that is listed below ) that is supposed to show a text for some time and then make it disappear. Jul 25, 2019 · How can I have text appear for a few seconds on the screen then disappear? does it have to be done through a script, or does the engine handle it? Aug 14, 2017 · I want to a “Miss!” text when my player misses an enemy… and after a few seconds (2 seconds) that “Miss!” string should disappear. At the moment of changing to full screen on that screen, the text is displayed in a slightly blurry state, but when clicking on the screen, the text disappears. Round(health,1); // one decimal place May 7, 2020 · I recently had the problem that for whatever reason my Unity game stopped displaying certain texts. Jun 5, 2018 · I’ve got a Text Mesh Pro UGUI component which I’m using to display tutorial messages. @orb once you clear the input field it defaults back to its “empty” value. Feel free to contact me for more. 1. emanueldumitru29 August 10, 2020, Sep 8, 2014 · You need to set the InputFields value not the text. Building again without changing anything seems to solve it. It’s basically a game object with a canvas object as a child which contains a text object. Collections; using System. ) I’ve got some TMPro text in a HUD (used for reporting the players location when they arrive somewhere new) which works absolutely fine when running the player in the editor. Trusted by thousands of developers all over the world - in award winning titles like Dredge, Cult of the Lamb, Slime Rancher 2, Little Kitty Big City and many many more - and winner of the Unity "Best Artistic Tool" award in 2023. word is text which is displaying on screen. The scripts work perfectly but i want to add another effect. Basically, I have a TextMeshPro 3D Object (not a UI object, but a physical 3D text object in the game). But I also got some user reports that the text has vanished from their phone. If you want the text to appear above the canvas, then drag the "DevBy" game object below the "Image" game object in the scene hierarchy. When I click the button the text has to disappear, but it doesn't. Text Animator for Unity lets you animate your game texts in a few and simple steps, adding effects to letters, a typewriter and much more. They work as expected, with the Text being on top and the two SpriteRenderers showing through from behind it, except for some occasions when the Text is updated from a script, in which case the Text is no longer visible Oct 4, 2019 · The simplest way to make text appear or disappear is to simply enable or disable either the Text component or the GameObject it is attached to. text);. You would write a similar method for making text disappear; just use SetActive(false) instead. I then assigned the new material to the 3D Text object and the text reappeared. I never had this problem before 4. Basically, it consists in touching a series of boxes through a sphere. I am really struggling with what seems to be simple ideas, but just don’t understand what’s going on. 18f1. which is the value when the Input field inits. 001), so it seems to rest on, instead of in the newspaper. ShowText(translatedText);". legacy-topics. The component went back to normal if the font/material was replaced and nothing changes Jul 4, 2024 · I use Unity 2022. This script is working fine with the first game object, but then it is not working for the next game instance where I've used it ( as seen in the video listed Feb 19, 2012 · Yeah, i didn’t realize I had to create the empty gameobject then add the GUIText componet to it…I’ve been pulling my hair out all day ont his one, then it just came to me… Jan 4, 2015 · I am working on a game in which I have a Text object that just says “Score:” but it’s really small. Apr 22, 2020 · In the case of the text disappearing, most likely the material (persistent asset) is being shared between several text objects where some of those could be normal objects or text object using difference Canvas where their Render modes may be different such as some in Screen Space Overlay, Camera Space or World space where the ZTest would be set Jan 27, 2023 · Hello, hope you’re all doing well. The UI elements are held in a Canvas (so not being blocked by anything in the scene) No code interferes with the text elements at this stage. Jul 29, 2020 · One of the most common issues Unity beginners have is that certain graphic/UI elements disappear when you hit the play button to render the scene. 1. 6 and is still used in some older projects. Feb 1, 2019 · 6703186--769795--empty text unity. 6! Note: I am developing for Android if that makes a difference Jun 16, 2016 · Using the buttons enabled property is probably what you want. Other transient TMPro text in the HUD, in the same font, works as expected. text =“”; Oct 25, 2018 · The problem is that the decimal places increase to a point that the String overflows the size of the UI. 0. 4. Oct 14, 2020 · The text will reappear once the center of the object is back on screen. By doing so, you let Unity decide which is more important to show on the foreground, which makes it dissapear sometimes. Then create a camera that sees the UI layer and change your Cube’s layer to “UI”. To fix this, you can format the decimal before adding it to the string: healthText. I love unity but sometimes is makes me sad How can I disapper Mar 26, 2016 · So I’m trying to add a score counter to my game but the problem is when i add in a UI text it adds a canvas and the canvas is HUGE! When i try to get the text and put it on my game and bring the font size down it it starts to get blurred and just disappears. 2. I tried with IEnumerators … wait for seconds and then write again myText. 3. The Log itself is a popup part of the canvas that comes up after the player uses a UI button. During one time that happen in editor, was notice that the text is only transparent in game view, staying normal in scene. This only appears to happen for text objects that do not have a separate world space material) I’m using Unity 2019. Mar 14, 2015 · I am trying to display a text when I click the letter ‘R’. When I open the build on my Desktop Mac, it works Jan 30, 2023 · The UI text is visible and correct in the “Scene” view and is missing in the “Game” view and is missing when running the scene. The Text components in Unity. With a standalone build, though, it never pops up. The text is set active on a OnCollisionEntrer2D method on my player script upon colliding with the special level item. Thanks, HewwoCraziness May 18, 2021 · I am using Unity 2021. When the “first person controller” is near an object and his raycast is focus in it, appear a text in the screen with the name of the object. Any idea what this could be and/or how to fix it? Cheers Jan 28, 2022 · Does anyone have any experience with ui text just disappearing on Android or iPhone? Seems quite random. However, as you move around and text approaches the edges of the screen you will get a noticeable “flickering”. Mar 20, 2023 · I am trying to make a game, and I need to make TextMeshPro text saying “Gameover” appear when a prefab is too far to the right or left. Version 3. I have tried different fonts from google fonts to ensure it’s not just a shit font. The native Unity Texts seem to be fine though. unity-game-engine Aug 8, 2020 · Hi I am trying to make some popup instructions I want to disable the text when the person presses a key how might I do that? Apr 27, 2021 · Hey all, Although I have been a game developer for 15+ years, I am new to Unity and trying to learn it. i’m a beginner so please talk me like a full newbie here 🙂 As you can see on screenshot 1 I have a canvas menu that works perfectly in the editor and on build on my laptop (Macbook pro). UI; public class CanvasScript : MonoBehaviour { public Text canvasText1; void Start { Invoke("DisableText", 5f);//invoke after 5 seconds } void DisableText() { canvasText1. 6f1, Windows 7. 0f4, which according to the little I found online should have the previous fix to the disappearing text issue. Aug 4, 2020 · @Lomusire yes ^^ But to your question: In general don't post images of code! Please rather copy&paste your code into the question and format it via the { } button. im going to show you how to use a button to show a UI panel in unity, and then use the same button to get rid of it. As long as the camera position is adequate, you should see the cube. 1 Like. That’s all groovy until I display some text that has no sprite tags. I’ve tried the code below added onto the text gameObject Sep 1, 2015 · you can Invoke a method after a certain amount of time like this. When you run your game, the text will appear after half a second. UI; public class PlayerInteraction : MonoBehaviour { [SerializeField Aug 18, 2022 · Text disappearing in unity. Oct 7, 2017 · 1: Change the Canvas mode to either of the other modes (which use a camera). Need an assistance if someone could help with this issue that might be just a little thing but which is strange. this is because the Inputfield uses the text to display some portion of its value (depending on what is visible). Try to move your text a little forward (for example 1,1,1. When it disappears, can you print the InputField value and see if it's still there Debug. (in game) (in editor) No build errors appear in the Unity console. If you have a text that contains a rich text tag, it must have the same layout in the translated Language (example “hello <shake> how are you?”, should be translated to “ciao <shake> come stai?”). I want the text appear and disappear with a fading effect but i dont know how to do it. Unity no text in Game View. Then usually you "disable" stuff using someGameObject. If I change the font back to Arial then they render. . Basically i want to make it from true to false for noKeyUI and false to true for interactUI. I’m doing a platformer where one of the main mechanics is you have to pick up objects. text = "Health: " + Math. using UnityEngine; using UnityEngine. Unity 2d Game dont show 3d text. Generic; using UnityEngine; using UnityEngine. var scene = PlayerPrefs. Aug 25, 2016 · The children of a canvas are rendered in order. I fixed the problem by creating a new Material, setting the shader to GUI/TextShader, and adding the Font Texture associated to my font to the Font Texture option. It’s just one text component that I fade to 0 alpha using a CanvasGroup component on a parent object, change the text contents, and then fade back up to 1 alpha. Maybe a screenshot of what exactly is going on would be helpful. Collections. May 20, 2015 · Hey, Please help me. GetInt("SceneSaved", -1); button You Should Choose An Anchor Point Same As Your Text On The Screen To Keep It In Unity Editor On All Screen Sizes#shortsGame Development Area. So does particle systems and other things? Apr 30, 2013 · After installing Unity 4. SetActive(true); so you could read out the PlayerPrefs and disable the button if it is not the default value e. find, I have having it as a public gameobject variablle, but I couldn’t drag it, or anything, in. Most are just telling how to insert and move them on the Unity Editor and not able to find anything on scripting and the documentation doesn’t seem to Mar 13, 2015 · I’m using a custom font in my game and have noticed that recently some of the Text objects are no longer rendering. And I just find that the text actually hide by the blue plane objects, because I can see the text when I move the camera such that no blue plane behind the camera in build version. I’ve tried changing the Z value of the Nov 25, 2018 · An even nicer method might be to not have it disappear suddenly but rather fade it out by lowering its alpha value and then destroy it when the alpha reaches zero. Jun 5, 2017 · So if your font-size is 50 and your element’s height is only 40, your text is going to disappear since the default behavior is to hide overflowed text on elements. Reply reply More replies In other words, Text Animator is not a localization plugin. Of course, you won't get fading with this and this way will be cumbersome for a lot of text. So in edit mode, it all looks fine right, the red text nicely shows up: In the game preview window they also nicely show up: But as soon as I run the game, all off the text disappears: I have no idea what I’m doing wrong here. I am trying to add a message (that pops up just for few second and then disappears) every time the sphere touches a box. The canvas object has a Jun 20, 2018 · Hello all, In our game, suddenly all Text Mesh Pro UGUI components became transparent. Every time a box is being touched it changes color and the player gets 1 point more. Here is a simplified version of a "fade out and destroy" script from one of my projects (supposed to get attached to a panel which can have as many sub-components as you want): In this Mini Unity Tutorial I show you how you can create a fading text effect simply and easily - no fuss. g. PNG 1920×1140 841 KB. The text is simply an empty gameObject with a text component on it. Text is the legacy component for displaying text in Unity since its inception. This is my code: using System. I would like to know the cause and how to deal with this problem. These messages have inline sprites for buttons. PS: This occur in editor, ios and android . I am creating an environment of forest where some enemy soldiers will be running here and there and subject has to observe them. To ensure your text is visible, set the font-size to less than or equal to the height of the element or set the Text’s Horizontal/Vertical Overflow property to Overflow as Jan 31, 2020 · I have some weird problems with text in Unity. 6 - April 22, 2021, Unity edition 2020. Jan 6, 2016 · So, I’m currently working on an options menu, but the thing that is happening is that some of the UI text doesn’t show up on some resolutions. Subscribe: http://bit. Is it a problem of the new version or did I do something wrong? Have you ever saw something like this? Look in the bottom… Some text are good, other appear strange, other disappear. Mar 13, 2015 · I am trying to display a text when I click the letter 'R'. However when I try to make it bigger than size 25, the text completely disappears. In Editor the UI (Legacy) buttons is looks fine, but after compilation as WebGL Build and launch it in browser, the text on the buttons is disappears. It’s on line 39 & 40. I have tried gameobject. Like 1 out of every 7 times I build to Android or iPhone, the text just disappears during runtime. TextField (Rect (450, 210, 200, 20), txt, 25);} Hi there . This code doesn’t seem to be working though. 2 Likes. For now, I write something that works just the for the first Oct 5, 2023 · I’m trying to make text that says “robbing…” reappear and disappear when showRobText is false. This issue is solved when going back to Mac or other platform builds but not on WebGL 🙁 Is there something I Jun 22, 2013 · Hi, i need your help, i have two scripts. So it first renders the text, then overdraws the text with the image, then overdraws part of the image with the button. Text box, which then clips it out of view. It is a simple and straightforward system that renders text using a bitmap font. I’ve tried building for both Windows and Mac with the same result. There is a special object in every level you need to pick up to move on to the next level. I would put it down It's hard to understand what you mean by disappear Is the InputField gone or the Text in it. 0. Jan 18, 2012 · Hi all, I have a textmesh which displays perfectly in a scene (layer:default, shader:GUI/Text Shader) However if I move my camera around (either in game or in the editor) the text mesh disappears from some angles. The only exception is one scene where one UI text element is not displayed (like all the other scenes) but one UI text element is rendered as black squares instead of letters in the “Game” view. If he has clicked correct tree then a canvas which shows a text as “correct” will Jun 28, 2023 · The minesweeper screen in the game linked here disappears text when in fullscreen. How come TMP GUI can be block by objects in scene? I am sure they are TMP UI, not the other TMP objects. The Log panel itself works fine when its set to be open when the game starts running, but if I try to have a script hide it at the start, once its brought up the Text inside it is gone. The 3D text object appears whenever an enemy in my game dies (the amount of gold Dec 9, 2017 · Hey everyone, so I’ve got this 2d game with a Log to register events. When the text appears, it should slowly slide down on the y axis only, slowly disappear over 4 seconds and get disabled. But i can’t add Jan 31, 2019 · For some odd reason whatever TextMeshPro pro texts I create are simply not rendered and not visible on WebGL builds There are also inputfields that are child of some TextMesh Pro text objects and they seem to be not interactive at all. Label and GUIText. Dec 27, 2018 · Unity 2018. Within the scene view, the text was visible, but within the game view of the running game some of the texts disappeared. That happens in editor, android and iOS, but is way more common in iOS, principally in iPhone X. Log(inputtedFieldName. What did I do wrong? public Text ValueText; public Text robText; public robManage script; private bool showRobText = false; public Text robbingLabel; void Update() { ValueText Apr 13, 2023 · 1. Considering it happens with SA too from years ago, I don't think it's a new issue. enabled = false; } } Jun 9, 2020 · Hi there! I am currently developing a simple game. Why I don't see any text on the text component when running the game? 2. It’s like “you don’t have this item…”. ly/JimmyVegasUnityTutorial Apr 22, 2021 · In Unity UI I have a TextMeshPro Button and some TextMeshPro Text like in the following image: Is there any function in a Tween Library like DOTween that could make the text look like its coming out from the left side then going back in? (not scaling). What can i do? NOTE – I have a script which does my counting and it works. I have gotten code that will make a game object disappear when the prefab is too far but I can’t get the prefab to get the text. I am not able to find any clear guidance on the new UI. Oct 24, 2022 · I have two SpriteRenderers in a Canvas with a Text object in front. Legacy Text has been available since Unity 4. Then, you can simply call "textAnimatorComponent. I have tried setting every single text field to overflow in both directions, using Arial, using a custom font, setting the custom font to dynamic and include data, setting it to use OS specific rendering modes, changed the font character type to unicode Feb 1, 2020 · (Nothing to do with Disappearing text - Unity Engine - Unity Discussions . bxrx vwzuhb zaezb otmg cjhfj csgcepf rxoz ksl yvhb ndubea