Division 2 critical hit chance or damage. if build 2 has 90% WD and not 60%chc than it would have a lot less damage than build 1 Mar 25, 2016 · Follow this helpful stat guide for Tom Clancy's The Division to learn which gear pieces can increase critical hit damage and critical hit chance for maximum damage. I have 38k skill power and 4 pc striker (just wanted to be different lol) At 2400 firearms, i deal 100k+ damage with pulse. this is considering of course that both builds have 60CHC that is the most important value. So 100% critical damage will basically double the normal amount of damage you deal. Example: 20/100 50/250 But really don’t matter anymore since there’s a cap n crit chance now and crit damage not being able to get as high as before(lol). And no 1 point of crit chance means u need 4 point of crit damage to compensate and get best result out of ur crits. Conclusion. I found a lot more of those. Be happy with finding 11. 66% max with headhunter with M44 is 25. 0% Stability : Osprey 45 Suppressor +20. 00% Headshot Chance (how often you get Headshots?) 50. The calculation formula is quite simple. 00% Damage To Armor 0. Aiming is a variableyou have more control over than a critical hit, unless your gear is centered around increasing critical hit chance/damage. So unless you are using improvised gear pieces, you need no more than three mods of a type for each character. Headshot Damage; Critical Hit Chance; Best Division 2 Weapon Mods. 5% Headshot damage = 261K Critical Hit Damage - 64. 10% wep damage, 5% crit damage, 12% crit damage, etc. I was curious to know if it’s still possible to achieve 60% critical hit chance and 136% critical hit damage only from mods. If you Sep 14, 2020 · Hence, the trade-off at hand is a $\frac{154}{150} \approx 2. just multiply the two together and the higher of the two yields more damage. BEST AR DAMAGE BUILD (Warlords of New York) What Best AR Damage Build Excels In: Critical Hit Chance; Critical Hit Damage; Build Details: Stats: Overall Weapon DMG: 93,466 PVP Weapon DMG: 64, 257 Weapon Damage x5 / Crit Chance & Crit Damage. Critical Hit Damage-how hard you hit an enemy whenever the CHC kicks in. 6% critical hit damage and 60% critical hit chance and 118. often you get additional attributes in "blocks" - i. Crit Chance and Crit Damage are very important stats in The Division, among the best DPS stats in the game. You can just calculate the expected crit damage gain from either setup. On a build with native 120% critical hit damage; I'm curious if I will be able to hit 200% critical hit damage during Killer (50%) and Obliterate (30%) procs. 00% CHC 55. Go all RED even the Mods. The Division 2 has a plethora of damage enhancements and among them are the critical hit damage and critical hit chance. Critical Hit Chance-the percent of how often you hit critical hit damage. just take the 2 and multiply them together. And the contractors beat it out every time. 2 crit damage (cd) =120% = 1. While the shots that dont crit do 1k more compared to, if i took crit hit damage on the magazine instead of the weapon damage one. Apr 10, 2020 · 2. 6966 = 69. Mar 26, 2019 · Here's a guide on the best ways to max out your crit hit chance in The Division 2. E. 0% Critical Hit Damage-10. As mentioned before, Crit Chance max is 60%, Crit Damage is as much as you can stack. If you understand this concept you will understand that 10% explosive damage will give your seekers more damage than 10% skill damage. Apr 16, 2019 · Weapon Damage or Critical Hit Chance on the red attribute slot. “base damage” * (1+ “CritDamage”/100 * “CritChance”/100) Oct 18, 2020 · +10% Headshot Damage +10% Critical Hit Chance +15% Critical Hit Damage; Video: Division 2: Best DPS Build | 3 Piece Providence Defense | TU10 Mar 18, 2019 · Reflex Sight: +10% Critical Hit Damage, -15% Accuracy (Blueprint from “Water Pipeline Construction” Project for Theater) Small RDS Scope: +20% Accuracy, -10% Stability Streamlined Iron Sights, +25% Reload speed, -8% Critical hit Chance. 0% Accuracy-15. It's easy to test, use a maxed out pulse on someone with 60% crit chance. 6K * 404. now with what you're saying yeah, you could CHOOSE to consider the base damage of 180 as your real base and say that 5 damage is a 2. But SMG can add a lot of CHC, Rifle can add CHD. 45% crit chance for every point. A 3piece airaldi gives 5%, 2pc Walker is 5%, and contractors is 8. BUT - 1 thing to consider is the "increments" of improvement. When you do get a critical hit the critical damage you have will apply. +15% Weapon Damage; Division 2 Gear Sets vs. ) Weapon - Savage (13% crit chance to people out of cover) Weapon - Theotherone (11% crit chance for the first round after reloading) Weapon - Vicious (Critical hit chance is increased by 10-15% while at full health) Critical Hit Damage Let’s say we have 2 options: 10% crit chance and 300% crit damage; 20% crit chance and 150% crit damage; Let’s say that our hero has 1000 attacks, i. 0% Optimal Range . Headshot damage and amplified armor as well as damage to targets out of cover, do a tremendous amount of damage. When you don’t crit, the build with 150% HSD I’ve recently gotten back into Division 2 and was wondering if my Crit damage/ Chance values were considered high or just normal. The 60% CHC cap still exists. what's better: 60 chc and 125 chd OR 54 chc and 137 chd. How is armor Damage calculated vs the crit To get crit chance up to cap and then get big crit damage numbers as well you are really looking at needing to use lots of brand set bonuses. In this video, I provide a guide as See full list on gamersdecide. whichever combination gives you the higher number, is the better of the 2. 00:00 - Intro00:14 - The formula for optimal CHC00:59 - Max dam Eazy's Channel: https://www. these numbers fluctuate, but straight up - wep damage is worth more than Crit damage. #TheDivision2 #Division2 #TheDivisionHow to get your build to 200%+ Critical Hit Damage. Have as much Crit Chance and Crit Damage on Attributes. . 0% Rate of I have to check my stats but if im not mistaken i have 220% critical hit damage for my smg with 32% critical hit chance. Critical Hit Chance (max +6%). 2 Count your crits, 60 is the max. The percentage can go to whatever. 45 +10. if he does not crit, he always hits 1000. 45 ACP: Muzzle Brake . Enjoy!Don't forget to mash that LIKE AND SUBSCRIBE to the channel. The common talent should be Hard Hitting for more Damage to Elites and the active one should be Entrench. Here is how to maximize your critical hit chance st basically, as your crit damage gets higher, each additional percentage of crit damage gives you less gain as a percentage of your current damage output. Se Currently, my Critical Hit build has 162% crit damage. 60 x 125 = 7500. Explosive Damage and status effect is like crit for skills. Active talents are useless with this build. Edit: After a quick google search, crit hit damage has no cap crit damage = 190k*2,2= 418k average dmg = 190k*0,4+ 418k*0,6 = 326. com/3azyyTVTWITCH For Tom Clancy's The Division 2 on the PlayStation 4, a GameFAQs message board topic titled "Crit hit chance base damage". 0% Critical Hit Chance-10. Kneepads are D&H with Critical Hit Chance roll on the red attribute slot. 0% Stability-10. So if you bullet would have done 1000 damage, and you had 38% Enemy Armor Damage, and assuming the enemy was a purple bar or yellowbar (with armor), it would then do 1380 damage instead (or close). Im currently using an Eagle Bearer (max stats on all values) with max crit chance (60%) and 166% crit damage. Some guns have new starting HSD values compared to Division 1, mostly lower. FYI, you can use the same mods on multiple builds by saving build layouts. 0% Damage to Elites-15. Change to Crit Damage when you reach 60% on Crit Chance. The best weapon mods in The Division 2 will always depend on the weapon type and the build you're Oct 14, 2020 · Critical hit damage and chance in Tom Clancy’s The Division 2 are something that players look to increase as they further along with the game. this is his average damage. You are saying that if I were to be at 60% CHC and then pulse I would hit more than 6/10 crit, which is incorrect. The thing you need to understand about crit stats is that your total effective damage increase from crit overall is simply (crit chance X crit damage) meaning you want both to be equal for the maximum multiplier. The tl;dr version is that Critical Hit Damage is worthwhile over flat weapon damage by a long shot and over percentage weapon damage or headshot damage only if you have invested in critical hit chance. Jun 9, 2017 · Welcome, in this video we are going to compare Critical Hit Chance versus Critical Hit Damage. com May 30, 2016 · I released an article digging into / comparing weapon damage, headshot damage and critical hit damage. 3 days ago · Because you can have both critical hit chance AND critical hit damage rolls as secondary attributes. This means you would need to hit 72% headshots in order to equal the benefit of CHD. 46*1 = 1. A build with 100% CHD and 150% HSD is the same as another build with 150% CHD and 100% HSD when you hit headshot crit. com/channel/UCQTaFollow my Twitch: https://www. Example: improvised gloves can give you 24% crit damage and contractors 8 armor damage and 12 crit damage. 8k build 1 has more damage and still can have 3 armor core. Weapon Damage (max +15%). I'm wondering if this is possible or not. In this case, the suggested gear rolls for the Heartbreaker build are Critical Hit Chance and Critical Hit Damage. division 2 crit builddivision 2 rifle builddivision 2 damage to armordivision 2 contractors gloves----- Feb 18, 2023 · This build has almost max critical hit chance at 54% with high critical hit damage at 184%. The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. As close to 60% critical hit chance, then focus on critical hit damage. Enjoy!Don't forget to mash that LIKE AND SUBSCRIBE to the Headshot damage is a guaranteed increase to the base damage of a headshot. both are additive from all sources, and then multiplicative to other stats (with the exception of CHD also beign additive to HSD), what are multiplicative are amps, talents that state amplifies in their description (except for some of the season 9+ stuff that is wrongly worded) When does armor damage beat crit and by how much. max crit headshot without headhunter m44 is 9 mil. 5% Headshot damage * 173% Critical Hit Damage = 452k. 3% CHC and about 156% CHD. max with nemesis is 53 mil. I also have over 100% weapon damage for assault rifles. #TheDivision2 #Division2 #Division2Builds299% crit damage on a SMG that's NOT the Backfire Exotic. 5% crit chance mods. Crit chance and crit damage will always be better than headshot damage because: headshot damage is only additive with crit damage. Gear Mods: Crit Chance/Damage x3: Weapons: Primary: FAL AR (In Sync and damage out of cover) Secondary: M1A (In Sync and damage out of cover) Sidearm: TDI custom KARD (+1 skill tier) Specialisation & Skills: Technician Turret If your trying to make your skills hit as hard as pos (the turret/drone) have all six pieces rolled skill damage the second attributes up to u you can go haste which will take your cool downs to about 10 seconds (not really worth it in my opinion as the cool down on your build will be about 18-20secs), chc/chd combo to make your capacitor hit harder or go maybe armor regen if u want more The Coyote’s Mask is an Exotic mask in Tom Clancy's The Division 2, introduced in Shadow Tide on March 10, 2020. The chance of critical hit goes from 0-60% so every time you hit an enemy you have that chance to get a critical hit. 67\,\%$ damage increase. Critical Hit Damage (max +12%). Critical hit damage is an increase in the damage IF the shot crits, regardless of where you hit. 00% Headshot Damage 177. 00% Chance of Damage to Armor 66. We still start with 0% Critical Hit Chance (CHC) and 25% CHD. twitch. Getting 150% shouldn't be too hard even without crit damage from the watch and is generally the number recommended for raids. With a max 60% crit chance, you are looking an effective 7. Knowing the slot variance you could probably roll something like 13ish% crit there instead of 7-8% weapon damage and that would net you With the weapon damage magazine i got about 40% crit hit chance. The Coyote’s Mask includes 1 generic gear mod slot which may accept any form of gear mod. 00% current total WD (wd + weapon type dmg) 150. For example, cluster seeker will increase with skill damage than any explosive damage will multiply total damage further. If you haven't invested in critical hit Crit hit chance & Crit hit damage; Gear rolls are the specific attributes or bonuses you can apply to your gear pieces in The Division 2. Weapon - Proficient (The first bullet shot when out of combat has a ?% chance to result in a critical hit. youtube. The “optimal” way for red builds is always 15/6/12 for gear stats, 3x crit dmg mods, +rounds on your gun, and then fill in the rest of the gun mods with either crit chance or crit dmg, depending on if you are already at 60 crit chance or not. So probably a more squishy full damage oriented build. 5%head shot damage. And if I guess you wanna get really bonkers, Perfect Finisher too (50%) For a limited time, a whopping 250% critical hit damage if the stars align. No you don't see it on your sheet but you can not surpass 60%. Meaning ~3 CHD is needed for every point of crit-chance lost, so generally speaking maximize crit chance whereas possible but if a piece of gear has 2% crit chance and 9% crit damage the crit damage is better (so long as crit chance is > 1%). But the easiest way is this. They still hit 6/10 shots for crits. Headshot Damage (HSD) and Critical Hit Damage (CHD) are still additive and form one overall, multiplicative category together. Basic dumb math version: base damage (bd) = 100 crit chance (cc) = 20% = 0. (Pre-pulse) I’ve crunched the numbers and I can only get up to 51% critical hit chance Using: •pro red dot @ 3% CHC •Loud vent break @ 3% CHC •extended mag @ 3% CHC •The House @ 23% CHC •prototype gear mods total @ 5% CHC •mask @ 4% CHC •gloves @ 6% CHC Aug 27, 2023 · This video shows how you can get the optimal critical hit chance on your build in division 2. both chd and dttooc work the same way as both are stats. adding 5% Crit hit damage yields 1. Critical hit damage for division 2 . While many will see weapon damage of import, as it is, critical hit damage and chance increases a players’ chance of sending out harder hits towards enemies. 7% increase over 180, but that's a dishonest, and be still less than 5% crit. Have an M1A or a good AR with Crit Chance on the weapon mods to max Crit Chance. Apr 2, 2020 · 0-15m: +25% Critical Hit Damage (CHD) 15-25m: +10% Critical Hit Damage (CHD) and 10% Critical Hit Chance (CHC) 25m+: +25% Critical Hit Chance (CHC) As you can see, if you have 3 people running this mask and each enter a room and shoot a target at the above ranges, your whole team now have an additional 35% CHD and 35% CHC. First and foremost, don’t waste time on flat weapon damage unless you already have a great critical hit damage roll. However, they aren’t the real stars of the show. I. Okay was just wondering my sniper build I have 150. If you enjoyed the video, don't forget to hit LIKE and leave a COMMENT down Critical Hit chance is a valuable stat you can use to build a damage dealing character in The Division 2. Were headshot damage isn’t good is were the target doesn’t have a head to shoot. 2% CHD per gear item all over the enemy, including the head. Crit chance is 60 and I saw a YouTube video that mentioned crit damage in the mid 240's I think. 58% more total damage to the build. Expected crit damage multiplier from 54% CHC and 129% CHD = 0. 54*2. tv/3azyy FOLLOW ME ON:TWITTER: https://twitter. 00% A critical hit is dependent on critical chance and critical damage. 6 mil. CHD 100. I realize it scales, but on a headshot crit the damage difference is like you said almost 1k only. So no more than 3 5. Mods Craft improvise gloves, holster, and kneepads from crafting bench because these offer mod slots to chuck-in crit mods Grupo sombra and ceska vyroba offers crit damage and chance for a single piece Roll sub-attributes for each gear or quadrant. My toughness needs work though, at 150k with 65% damage mitigarion EAD will multiply your damage by that amount on NPCs. i. 0% Stability : Small Suppressor 9mm +20. The ratio is 2:1. So every 1% CHC is worth 2% CHD. Sep 7, 2024 · -8. 5% crit damage and 5. Dec 3, 2023 · Critical hit damage and chance in Tom Clancy’s The Division 2 are something that players look to increase as they further along with the game. 0 the ratio of Critical Hit Damage and Critical Hit Chance was established by the max rolls of these attributes on gear and gear mods: Crit Hit Damage - 12% and Crit Hit Chance - 6%. So, which should you go for?I wanted to name thi You get the remaining 10% crit chance and damage once you reach SHD 1000. I'll try and find it. Brand Sets. Ideally for a standard dps build you have crit damage rolled everywhere as well as the crit damage from grupo and prov. Crit doesnt work with skills. While it's technically correct at this point to the speak of an Expected Damage Value (on the basis of Expected Value), we are in a special case where we only have two random variables: Firstly, CHC, which denotes our chance to critically strike, and secondly 1-CHC, which denotes our chance for a normal hit Check you stat screen to see base crit values. 0% Accuracy : Flash Hider 9mm +20. So if you are interested in that? Check out the video. Members Online [deleted] May 30, 2016 · Damage - 64. e. I use the Coyote mask, 3 providence, one Cezca and one Sombra, all with 12% crit. 0% Critical Hit Chance : Muzzles(14) 9mm: Compensator 9mm +20. 29 + 0. In D1 it was 0 crit chance and 25% crit damage iirc. With the release of WoNY and Gear 2. 5% crit chance mods for a character. Since an AR has 55% CHD as it's baseline, it's worth 0. I normally run around 54. (When you see yellow dps while shooting an enemy) It maxes out at 60%. pspkq igxrmnc ysqe iojjjt ejbmp ohml wrevwsa ujxwl fcgv eatdi
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